Fall, Caesar: Day Zero: In Which You Ask Things and I Explain

Alright, so here’s how Fall, Caesar works. I’m going to attempt to emulate the live game even though it’s difficult to run without me being there the whole time; I have Tuesday and Wednesday off so those will be the first two days. By then someone else will hopefully be up on everything enough so that they can help with the spreadsheet.

You’ll all be randomly given a card via email, sometime today. There are twenty cards, numbered from 1 (strongest) to 20. There are fourteen of you playing, so six cards were left out.

Once I open up the day, you can talk as much as you want about whom to assassinate. Voting can happen at any time. Additionally, one of you (yickit) was randomly given The Wine Card. He can use this at any time to force someone to vote, and they may not vote for the person who gave them the wine. That person must vote before anyone else does (and promptly, please; this will be the tough part when we’re not in person) and then is able to pass on the Wine Card to someone else. The Wine Card goes away when four people remain.

Once votes are made, they are unchangeable. I’ll keep track of them in a spreadsheet.

Also, a person can attempt Influence. If you want to force a person to vote with you, you can say “Bret and I are both voting for Novak.” At that point both players must “show their cards.” If the one attempting Influence has a better card, he succeeds. If he doesn’t, he fails and Bret is still able to vote for anyone he wants, and the original person who attempted it cannot attempt it again in that round. Also, a person cannot Influence the same other person more than once in any game. Influence will be removed as an option when four people remain.

In the in-person game, there’s an option where the person receiving Influence can just go along with it without showing his card (which means the person attempting it doesn’t have to show, either). This would require a response before any other game movement, though, and I think we’ll have to leave that option out for an online game unless you want to attempt it.

Once a player is guaranteed to have received the most votes, he’s out of the game and the next round will start. If we get to a majority early in the day we can do multiple in the same day. If not we’ll wait for the next day. In the second round, only people who successfully voted for the dead one are up for assassination, and all the same rules apply. The one holding the Wine Card last still holds it and can use it whenever. Once we’re down to two, the entire field is supposed to vote on the winner. I fear some will tune out here since they’re not actually sitting at the table listening, so I might go with a jury of five or seven. What think you?


19 thoughts on “Fall, Caesar: Day Zero: In Which You Ask Things and I Explain

  1. Sounds interesting. So basically we want to take out people of higher power, otherwise we’ll find ourselves intimidated into voting for lower power people it seems. Though if we can only influence each person once, it may make a low power player survivable.

    I like the idea of being allowed to go along with influence without showing our power. I think we should try it.

    As for the final two being judged, it seems like having everyone as judge is good to avoid a prejudicial jury. That being said, if people don’t vote by the deadline (24 hours?) maybe we can just ignore their vote.

  2. Being as that I’m on top of the CJ points, is there any reason at all everyone shouldn’t just gang up on me? What incentive would there be not to do so?

  3. Being as that I’m on top of the CJ points, is there any reason at all everyone shouldn’t just gang up on me? What incentive would there be not to do so?

    • In recent games, folks have shown that they think the right alliance is better than a lazy alliance based on CJ points. Unless we regress, I don’t expect people to chase you down for that reason, but I suppose anything’s possible. Also, the “take out the top guy” strategy doesn’t help the second and third guys on the list, so you should have natural allies if it happens.

      Card power will be a bigger deal, more than likely, once some of them become known. Which reminds me I should send out cards.

    • If the person being influenced attempts to snake out of it, both cards are shown to everyone. I’ll be able to “show” cards in this case, but this is where it gets dicey. If the person being influenced is gone, things grind to a halt. I mean, people can still talk but nobody will want to vote until they see what happens, more than likely. If people are stepping away for significant time, they can avoid slowing things down by either voting, or saying they auto-accept or auto-challenge any influence.

  4. Pingback: Fall, Caesar: Day I | Cutthroat Junction

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